The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.
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OpenAI宣布获得新融资1100亿美元,其中300亿美元来自软银,300亿美元来自英伟达,500亿美元来自亚马逊,投前估值7300亿美元。OpenAI称,公司还与亚马逊签署了战略合作伙伴关系,并与英伟达签订了关于下一代推理计算的协议。随着这轮融资的进行,预计后续还会有更多金融投资者加入。(第一财经)